READ Free Dumps For Cisco- 200-125
Question ID 13518 | Refer to the exhibit.
Host A pings interface S0/0 on router 3. What is the TTL value for that ping?
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Option A | 252
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Option B | 253
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Option C | 254
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Option D | 255
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Option F | Explanation: From the CCNA ICND2 Exam book: Routers decrement the TTL by 1 every time they forward a packet; if a router decrements the TTL to 0, it throws away the packet. This prevents packets from rotating forever. I want to make it clear that before the router forwards a packet, the TTL is still remain the same. For example in the topology above, pings to S0/1 and S0/0 of Router 2 have the same TTL. The picture below shows TTL values for each interface of each router and for Host B. Notice that Host A initializes ICMP packet with a TTL of 255:
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Correct Answer | B |
Explanation
Question ID 13519 | Refer to the exhibit.
What two results would occur if the hub were to be replaced with a switch that is configured
with one Ethernet VLAN? (Choose two.)
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Option A | The number of collision domains would remain the same.
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Option B | The number of collision domains would decrease.
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Option C | The number of collision domains would increase.
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Option D | The number of broadcast domains would remain the same.
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Option E | The number of broadcast domains would decrease.
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Option F | The number of broadcast domains would increase.
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Correct Answer | C,D |
Explanation Explanation: Basically, a collision domain is a network segment that allows normal network traffic to flow back and forth. In the old days of hubs, this meant you had a lot of collisions, and the old CSMA/CD would be working overtime to try to get those packets re-sent every time there was a collision on the wire (since Ethernet allows only one host to be transmitting at once without there being a traffic jam). With switches, you break up collision domains by switching packets bound for other collision domains. These days, since we mostly use switches to connect computers to the network, you generally have one collision domain to a PC. Broadcast domains are exactly what they imply: they are network segments that allow broadcasts to be sent across them. Since switches and bridges allow for broadcast traffic to go unswitched, broadcasts can traverse collision domains freely. Routers, however, don't allow broadcasts through by default, so when a broadcast hits a router (or the perimeter of a VLAN), it doesn't get forwarded. The simple way to look at it is this way: switches break up collision domains, while routers (and VLANs) break up collision domains and broadcast domains. Also, a broadcast domain can contain multiple collision domains, but a collision domain can never have more than one broadcast domain associated with it. Collision Domain: A group of Ethernet or Fast Ethernet devices in a CSMA/CD LAN that are connected by repeaters and compete for access on the network. Only one device in the collision domain may transmit at any one time, and the other devices in the domain listen to the network in order to avoid data collisions. A collision domain is sometimes referred to as an Ethernet segment. Broadcast Domain: Broadcasting sends a message to everyone on the local network (subnet). An example for Broadcasting would be DHCP Request from a Client PC. The Client is asking for a IP Address, but the client does not know how to reach the DHCP Server.